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	//テクスチャ読み込み
	ITexture* Texture;
	Texture = driver->getTexture("wall.bmp");
	SMaterial Material;
	Material.Lighting = false;		//光源影響:OFF
	Material.BackfaceCulling = false;	//背面カリング:OFF
	Material.ZBuffer = false;		//Zバッファ無効:OFF
	Material.TextureLayer[0].Texture = Texture;
	Material.MaterialType = EMT_TRANSPARENT_ADD_COLOR;//マテリアル透過
	driver->setMaterial(Material);
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